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Getting Over It

Getting Over It
Category
Simulation
Updated
Apr 25, 2018
Version
1.9.8
Developer
Noodlecake
Price
4.99$

Getting Over It with Bennett Foddy is an unrelenting homage to Jazzuo's 2002 B-Game classic, 'Sexy Hiking'. Designed as a punishing and frustrating climbing game, this app sets you on an uphill journey with just a hammer and a pot, with no saving and no checkpoints. With a tongue-in-cheek approach to the concept of failure and frustration, the game is deliberately torturous to play, destined to push users to their absolute limits.

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Description

Getting Over It with Bennett Foddy is an unrelenting homage to Jazzuo's 2002 B-Game classic, 'Sexy Hiking'. Designed as a punishing and frustrating climbing game, this app sets you on an uphill journey with just a hammer and a pot, with no saving and no checkpoints. With a tongue-in-cheek approach to the concept of failure and frustration, the game is deliberately torturous to play, destined to push users to their absolute limits.

The game will test your patience and skill like no other, as it takes you through an arduous journey to the top of a giant mountain. Moving the hammer with the mouse is all there is. Or is it? Completely reliant on your ability to navigate the game's harsh terrain, it offers a modern-day take on the video game dichotomy between pain and reward.

How To Play

  • As a player, your command over the mouse is crucial. Dragging, swinging, pushing - every move counts as you control a seemingly unresponsive character in a cauldron climbing a mountain with a hammer. A small swipe of the mouse could mean a jump or a fall.
  • While the gameplay might seem straightforward, it's actually layered with complexity. Timing, precision, and intuition are the three pillars you need to master to get ahead. Swing and lunge with your hammer to jump, climb and navigate through the game's unforgiving landscape.
  • Unlike other games, Getting over It doesn't offer any particular lifeline. No power-ups, no checkpoints, and no saves. This is all about enduring and pushing through the pain. Every time you slip and fall, you lose all your progress and have to start all over again.
  • The addition of philosophical musings by the game creator himself is a unique aspect of the game. These pieces of wisdom often reflect on the notion of perseverance, struggle, and the terror of losing it all, complementing the gameplay in an often bittersweet way.
  • Finally, the time it takes you to complete the game entirely depends on your ability to handle stress, patience and, of course, your dexterity. Expect anywhere between 2 to an infinite number of hours of agonizing gameplay. The fun comes from overcoming the frustration and finally, slowly, making progress.

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